QB

FRAMEWORK CONFIGURATION

Choose your framework version. Complete the neccicerry changes and continue at BASICS to finalize installation.

(NEW) FOR QB-CORE HIGHER OR EQUAL TO 1.3.0

START ORDER

ensure mysql-async
ensure framework -- your framework qbcore, es_extended, qbox

ensure PolyZone -- Required if any of your scripts use it 

ensure core_focus -- Here you place core_focus if you use it
ensure qb-target
ensure ox_target

ensure core_inventory -- Here you start core_inventory

...

FOR QB-CORE FROM 1.0 to 1.3 REPLACE THESE FUNCTIONS

These functions can be replaced in newer versions if you encounter issues too.

Replace QBCore.Functions.HasItem in qb-core/server/functions.lua

function QBCore.Functions.HasItem(source, items, amount)
   if GetResourceState('core_inventory') == 'missing' then return end
   return exports['core_inventory']:hasItem(source, items, amount)
end

Replace QBCore.Functions.HasItem in qb-core/client/functions.lua

function QBCore.Functions.HasItem(items, amount)
   if GetResourceState('core_inventory') == 'missing' then return end
   return exports['core_inventory']:hasItem(items, amount)
end

FOR QB-CORE FROM 1.0 to 1.1 ADD THESE FUNCTIONS

Add or Replace functions by these functions in qb-core/server/player.lua Note : All of these functions should be placed inside the CreatePlayer function

function self.Functions.AddItem(item, amount, slot, metadata, inventory)
        inventory = inventory or 'content-' ..  self.PlayerData.citizenid
        amount = amount or 1
        return exports['core_inventory']:addItem(inventory, item, tonumber(amount), metadata)
 end
function self.Functions.RemoveItem(item, amount, slot, inventory)
         inventory = inventory or 'content-' ..  self.PlayerData.citizenid 
         amount = amount or 1
         return exports['core_inventory']:removeItem(inventory, item, tonumber(amount))
end
function self.Functions.ClearInventory(inventory)
        inventory = 'content-' ..  self.PlayerData.citizenid 
        return exports['core_inventory']:clearInventory(inventory)
end
function self.Functions.GetItemByName(item, inventory)
        inventory = inventory or 'content-' ..  self.PlayerData.citizenid 
        return exports['core_inventory']:getItem(inventory, item)
end
function self.Functions.GetItemsByName(item, inventory)
         inventory = inventory or 'content-' ..  self.PlayerData.citizenid 
         return exports['core_inventory']:getItems(inventory, item)
 end
-- NOTE : This is a deprecated function, only work with qb-inventory by default
function self.Functions.GetItemBySlot(slot)
         slot = tonumber(slot)
         return self.PlayerData.items[slot]
 end
 function self.Functions.SetInventory(items, dontUpdateChat)
        self.PlayerData.items = items
        self.Functions.UpdatePlayerData(dontUpdateChat)
        TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
 end

BASICS

CONFLICTING SCRIPTS

  • Remove qb-weapons or any other ammunition system from your server. Core Inventory provides its own advanced version

  • Remove qb-shops or any other shop script. Core Inventory provides its own shopping experience in core_inventory/config_shops.lua file.

IMAGES

  • Add the image of your items in core_inventory/html/img folder.

  • All your images should have the same name as your items. For example, if you have an item called sandwich_bacon, the image name should be sandwich_bacon.png.

  • Only .png image are include in the FXManifest so be sure to use this extension for your images

ITEMS

  • Add default items from [items] folder.

  • In qb-core/shared/main.lua, in QBShared.StarterItems remove all items. Use StartItems in core_inventory/config.lua

  • For all your weapons items in your qb-core/shared/items.lua file, add ["category"] = 'weapons' . Or even better, you can use the weapons.lua we provide in [items] folder. All weapons have a size and the right category already set on it.

  • Open config_weapon.lua and choose your attachment component mode, then add the attachment items in your qb-core/shared/items.lua related to the mode you choose.

  • For every other item in your qb-core/shared/items.lua set a category parameter ["category"] = (your category). This will change its color, sound, stacking properties in inventory. If not set will default to misc category.

  • Setup every added category in core_inventory/config.lua under ItemCategories = { . Make sure to read the variables and what they do in config

  • Setup item sizes in qb-core/shared/items.lua by defining x and y parameters. ["x"] = 2, ["y"] = 2 . The x defines how many slots the items takes up horizontally and the y vertically.

  • For more item information checkout ITEMS


MONEY AS ITEM

in qbcore/config.lua, please make to modify moneytypes and dontAllowminus like this :

QBConfig.Money.MoneyTypes = { cash = 500, bank = 5000, crypto = 0, black_money = 0 } 
QBConfig.Money.DontAllowMinus = { 'cash', 'crypto', 'black_money' }  

In core_inventory/config.lua make sure to enable the money as item option and set the right account name in the option, for example :

MoneyAsItem = true, -- enable / disable money as item
AccountMoneyAsItem = 'cash', -- account name
ItemMoneyAsItem = 'money', -- item name

DirtyMoneyAsItem = true, -- enable / disable balck money as item
AccountDirtyMoneyAsItem = 'black_money', -- account name
ItemDirtyMoneyAsItem = 'markedbills', -- item name

Make sure to have the item money and the item markedbills in your items.lua and for each one make sure to have the right category (money for moneyitem and markedbill for markedbills item) :

money = { name = 'money', label = 'Money', category = 'money', weight = 1000, type = 'item', image = 'cash.png', unique = true, useable = false, shouldClose = true, description = 'Money' },
markedbills = { name = 'markedbills',  category = 'markedbill', label = 'Marked Money', weight = 1000, type = 'item', image = 'markedbills.png', unique = true, useable = false, shouldClose = true, description = 'Money?' },

Last updated