Commands
Every command is gated behind Config.AcePerm (default: core_cinematics.use) or the generic command ACE.
Editor
ACE: core_cinematics.use
/cinematicsstandalone
Toggle the cinematics editor UI. Opens with the Projects list if no project is loaded.
Usage
lua
/cinematicsIn-Game Recording
Subcommands of /cinematics that drive the motion recorder without opening the UI. Useful if you already know the scene you want to capture.
ACE: core_cinematics.use
/cinematics recordstandalone
Start capturing every vehicle and ped within Config.RecordRadius. Recording continues until you press BACKSPACE (configurable) or run /cinematics stop.
Usage
lua
/cinematics recordACE: core_cinematics.use
/cinematics stopstandalone
Stop the active recording and save the take. Same as pressing BACKSPACE.
Usage
lua
/cinematics stopACE: core_cinematics.use
/cinematics clearstandalone
Clear all vehicle and ped recordings from memory. Does not affect saved project files on disk.
Usage
lua
/cinematics clearPreview
ACE: core_cinematics.use
/cinematics previewstandalone
Preview the camera path without opening the editor. The camera prop glides along your keyframes so you can scout framing from outside the UI. Run again to stop.
Usage
lua
/cinematics previewTIP
Requires at least 2 keyframes and an active camera prop in the current project. Uses whatever interpolation mode the project has set.
INFO
All in-game chat commands are case-sensitive and must be prefixed with /. The permission check runs server-side on every UI event and command invocation. For keyboard and mouse bindings (recording stop key, free-fly camera, timeline playback), see the Controls page.
