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Commands

Every command is gated behind Config.AcePerm (default: core_cinematics.use) or the generic command ACE.

Editor

ACE: core_cinematics.use/cinematics
standalone

Toggle the cinematics editor UI. Opens with the Projects list if no project is loaded.

Usage
lua
/cinematics

In-Game Recording

Subcommands of /cinematics that drive the motion recorder without opening the UI. Useful if you already know the scene you want to capture.

ACE: core_cinematics.use/cinematics record
standalone

Start capturing every vehicle and ped within Config.RecordRadius. Recording continues until you press BACKSPACE (configurable) or run /cinematics stop.

Usage
lua
/cinematics record
ACE: core_cinematics.use/cinematics stop
standalone

Stop the active recording and save the take. Same as pressing BACKSPACE.

Usage
lua
/cinematics stop
ACE: core_cinematics.use/cinematics clear
standalone

Clear all vehicle and ped recordings from memory. Does not affect saved project files on disk.

Usage
lua
/cinematics clear

Preview

ACE: core_cinematics.use/cinematics preview
standalone

Preview the camera path without opening the editor. The camera prop glides along your keyframes so you can scout framing from outside the UI. Run again to stop.

Usage
lua
/cinematics preview

TIP

Requires at least 2 keyframes and an active camera prop in the current project. Uses whatever interpolation mode the project has set.

Keybinds

KeyContextAction
BACKSPACEDuring recordingStop and save the take (configurable via Config.RecordingStopKey)
WASDPosition Camera modeMove horizontally
Space / CtrlPosition Camera modeMove up / down
ShiftPosition Camera modeFast move + fast look
MousePosition Camera modeLook
ScrollPosition Camera modeAdjust FOV
EnterPosition Camera modeSave camera position
EscPosition Camera modeCancel positioning
SpaceEditor (playhead focused)Play / Stop

INFO

All in-game chat commands remain case-sensitive and must be prefixed with /. The permission check runs server-side on every UI event and command invocation.