Consumables
Players can consume drug items for temporary visual effects, movement buffs, and selling bonuses. Each drug has a unique animation, duration, and set of effects.
Drug Items
Weed Baggy
40s duration. Mild visual effects, health regen, food regen. 1.15x sell bonus.
OG Kush
55s duration. Stronger effects + drunk walk. 1.2x sell, 1.2x field yield.
Purple Haze
80s duration. Focus effect, best weed for selling. 1.25x sell, 12 haggle reduction.
Cocaine
60s duration. Speed boost, infinite stamina, focus. 1.4x sell bonus, 20 haggle.
Crack
40s shortest duration. Massive buffs — speed, strength, stamina. 1.5x sell (highest). Intense visuals.
Meth
150s longest duration. Speed, strength, stamina. 1.3x sell, 1.3x field yield. Whiteout visuals.
Ecstasy
120s duration. Stamina, health regen, drunk walk. 1.2x sell, 30 haggle (best for negotiating).
Oxy
100s duration. Focus, health regen, armor regen. 1.8x field yield — best drug for harvesting plants.
Effect Types
Each drug applies a combination of these effects:
| Effect | What it does |
|---|---|
runningSpeedIncrease | 1.49x movement speed |
infiniteStamina | No stamina drain |
moreStrength | 2.0x melee damage |
healthRegen | +5 HP every 3 seconds |
armorRegen | +3 armor every 4 seconds |
foodRegen | Restores hunger (QBCore only) |
focusEffect | Subtle visual enhancement |
intenseEffect | Strong screen distortion |
fogEffect | Fog/haze visual filter |
whiteoutEffect | Bright whiteout screen effect |
confusionEffect | Disorienting screen shake |
cameraShake | Camera trembling |
drunkWalk | Wobbly drunk movement |
psychoWalk | Aggressive walk style |
outOfBody | Out-of-body camera effect |
Selling & Harvesting Bonuses
Consuming drugs before selling to NPCs or harvesting field plants gives three types of bonuses:
| Drug | Sell Price Multiplier | Haggle Reduction | Field Yield |
|---|---|---|---|
| Weed Baggy | 1.15x | 5 | 1.0x |
| OG Kush | 1.2x | 8 | 1.2x |
| Purple Haze | 1.25x | 12 | 1.1x |
| Cocaine | 1.4x | 20 | 1.0x |
| Crack | 1.5x (best) | 25 | 1.0x |
| Meth | 1.3x | 15 | 1.3x |
| Ecstasy | 1.2x | 30 (best) | 1.1x |
| Oxy | 1.1x | 10 | 1.8x (best) |
BEST DRUG FOR EACH ACTIVITY
- Selling to NPCs: Crack (1.5x price) or Cocaine (1.4x price)
- Haggling: Ecstasy (30 haggle reduction — most successful negotiations)
- Harvesting fields: Oxy (1.8x yield — nearly double the plants)
Consumption Animations
Each drug uses a fitting animation:
| Animation | Used By |
|---|---|
blunt (smoking joint with particle effects) | All weed types |
sniff (snorting) | Cocaine, Crack |
pill (swallowing) | Meth, Ecstasy |
inject (needle injection) | Oxy |
Config Example
lua
DrugConsumables = {
['weed_baggy'] = {
duration = 40,
animation = 'blunt',
effects = { 'intenseEffect', 'healthRegen', 'foodRegen' },
boost = {
sellMultiplier = 1.15,
haggleReduction = 5,
fieldYield = 1.0,
},
},
['cokebaggy'] = {
duration = 60,
animation = 'sniff',
effects = { 'runningSpeedIncrease', 'infiniteStamina', 'focusEffect', 'psychoWalk' },
boost = {
sellMultiplier = 1.4,
haggleReduction = 20,
fieldYield = 1.0,
},
},
-- ... more items
},