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Consumables

Players can consume drug items for temporary visual effects, movement buffs, and selling bonuses. Each drug has a unique animation, duration, and set of effects.

Drug Items

Weed Baggy
40s duration. Mild visual effects, health regen, food regen. 1.15x sell bonus.
OG Kush
55s duration. Stronger effects + drunk walk. 1.2x sell, 1.2x field yield.
Purple Haze
80s duration. Focus effect, best weed for selling. 1.25x sell, 12 haggle reduction.
Cocaine
60s duration. Speed boost, infinite stamina, focus. 1.4x sell bonus, 20 haggle.
Crack
40s shortest duration. Massive buffs — speed, strength, stamina. 1.5x sell (highest). Intense visuals.
Meth
150s longest duration. Speed, strength, stamina. 1.3x sell, 1.3x field yield. Whiteout visuals.
Ecstasy
120s duration. Stamina, health regen, drunk walk. 1.2x sell, 30 haggle (best for negotiating).
Oxy
100s duration. Focus, health regen, armor regen. 1.8x field yield — best drug for harvesting plants.

Effect Types

Each drug applies a combination of these effects:

EffectWhat it does
runningSpeedIncrease1.49x movement speed
infiniteStaminaNo stamina drain
moreStrength2.0x melee damage
healthRegen+5 HP every 3 seconds
armorRegen+3 armor every 4 seconds
foodRegenRestores hunger (QBCore only)
focusEffectSubtle visual enhancement
intenseEffectStrong screen distortion
fogEffectFog/haze visual filter
whiteoutEffectBright whiteout screen effect
confusionEffectDisorienting screen shake
cameraShakeCamera trembling
drunkWalkWobbly drunk movement
psychoWalkAggressive walk style
outOfBodyOut-of-body camera effect

Selling & Harvesting Bonuses

Consuming drugs before selling to NPCs or harvesting field plants gives three types of bonuses:

DrugSell Price MultiplierHaggle ReductionField Yield
Weed Baggy1.15x51.0x
OG Kush1.2x81.2x
Purple Haze1.25x121.1x
Cocaine1.4x201.0x
Crack1.5x (best)251.0x
Meth1.3x151.3x
Ecstasy1.2x30 (best)1.1x
Oxy1.1x101.8x (best)

BEST DRUG FOR EACH ACTIVITY

  • Selling to NPCs: Crack (1.5x price) or Cocaine (1.4x price)
  • Haggling: Ecstasy (30 haggle reduction — most successful negotiations)
  • Harvesting fields: Oxy (1.8x yield — nearly double the plants)

Consumption Animations

Each drug uses a fitting animation:

AnimationUsed By
blunt (smoking joint with particle effects)All weed types
sniff (snorting)Cocaine, Crack
pill (swallowing)Meth, Ecstasy
inject (needle injection)Oxy

Config Example

lua
DrugConsumables = {
    ['weed_baggy'] = {
        duration = 40,
        animation = 'blunt',
        effects = { 'intenseEffect', 'healthRegen', 'foodRegen' },
        boost = {
            sellMultiplier = 1.15,
            haggleReduction = 5,
            fieldYield = 1.0,
        },
    },
    ['cokebaggy'] = {
        duration = 60,
        animation = 'sniff',
        effects = { 'runningSpeedIncrease', 'infiniteStamina', 'focusEffect', 'psychoWalk' },
        boost = {
            sellMultiplier = 1.4,
            haggleReduction = 20,
            fieldYield = 1.0,
        },
    },
    -- ... more items
},