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The Editor ​

A tour of every panel in the cinematics editor. Open the editor with /cinematics after you've been granted the ACE permission.

Projects ​

The left rail lists saved projects. Every project stores its own timeline, recordings, world settings, interpolation mode, and scene entities.

New Project
Creates a fresh timeline. Choose a name and whether to enable the interactive tutorial. Saved to projects/<slug>.json on disk.
Autosave
Autosaves every 30 seconds (configurable). The header shows 'saving…' → 'saved' so you always know where you stand.
Export JSON
Exports the current project as a portable JSON blob. Import the blob on another server to share templates.
Delete
Removes the project file and its recording data from disk. Confirmation required — no undo.

World & Scenery ​

Overrides the game world while your project is active. Every setting is session-scoped — stop the editor and the world returns to the server's default.

SettingWhat It Does
Time of DaySets the in-game clock. Freeze holds it constant mid-shot.
WeatherOverride with Extra Sunny, Clear, Clouds, Smog, Foggy, Overcast, Rain, Thunder, Clearing, Neutral, Snow, Blizzard, Snow Light.
Override server weatherForces your weather to stick even if a weather-sync resource is running.
Rain LevelManually dial rain intensity 0-1 independent of weather.
LightingToggle city lights and force artificial lights on (useful for night shoots).

WARNING

If a weather-sync resource is running, the panel shows a yellow "Weather/time sync resource detected" warning. Stop that resource before recording or your overrides will be fought every tick.

Interpolation ​

Controls how the camera moves between keyframes.

GTA Native
Engine-smooth blending. Per-keyframe easing still applies. Shadows may lag behind fast camera motion.
Eased
Linear path between keyframes with per-keyframe ease curves. Most predictable — no overshoot. Set keyframes to Ease In-Out for smooth transitions.
Cinematic (Spline)
Hermite spline through every keyframe. Organic, fluid arcs. Tension tunes snap vs. flow; Spring adds overshoot for bouncy energy.

Cinematic-only controls:

ControlRangeMeaning
Tension0 → 10 = natural Catmull-Rom speed · 1 = eases in and out of every keyframe
Spring0 → 10 = safe, no overshoot · 1 = full spring (may clip underground on steep paths)

Per-keyframe easing (set in the Keyframe Properties panel):

Linear · Ease In · Ease Out · Ease In-Out · Cut (Hard Jump)

Recording ​

The in-editor motion recorder. Captures vehicle and ped state to JSON, replays them as puppets on the timeline.

Recording Targets
Vehicles — captures model, plate, position, rotation, velocity, steering, RPM, horn, handbrake per frame. Peds — captures model, position, heading, velocity, weapon, aim/shoot/jump/climb/ragdoll state.
Radius-Based
Only entities within Config.RecordRadius of the player at the moment of scan are captured. Enter/exit radius during recording and they pop in/out.
Player Included
The recording player is captured too — drive a chase car through the shot, then step out and frame yourself as the subject.
Replay Options
Motion blur toggle on replay entities. Click a replay entity to swap its vehicle model — same motion, different car.

See the Exporting Video page for the full workflow, including Core Recorder setup and OBS capture settings.

3D Text ​

Place animated text into the world as a keyframeable billboard.

SettingDescription
Text ContentAny string. Edit inline; click to re-edit.
Font50+ fonts — system fonts and Google Fonts loaded automatically.
ColorHex picker.
SizeScale multiplier.
Shadow / GlowAdditive text effects.
Anim In / OutFade Slide, Scale Up, Scale Down, Rise, Letter Pop, Typewriter, Wave, Scatter.
TimingStart frame · End frame on the timeline.
PlacementClick Place in World → free-fly → Enter to drop it. Re-place to move.

TIP

Typewriter + Bebas Neue + glow is the go-to for title cards. Letter Pop + Impact works for intro bumpers. Add a Color Filter (Cinematic/Desaturated) on the same frame range for a polished look.

Scene Editor ​

Spawn custom actors and dress the set. Everything here is independent of recorded entities — spawn a ped to stand idle while your recorded chase zips past.

Spawn ​

TargetPicker
PedBrowse by category (Ambient Male/Female, Law Enforcement, Emergency, Service Workers, Gang Members, Story Characters) or type a model hash.
VehicleBrowse by class (Super, Sports, Sports Classics, Sedan, SUV, Pickup, Military, Motorcycle, Helicopter, Plane, Boat) or type a model.
PropType any prop model name.

Place in World drops you into free-fly placement mode — position and Enter to confirm. Re-place to move an existing entity.

Ped Options ​

Animation
Pick from 18 predefined animations (Lean Wall, Smoke, Phone Call, Push-ups, Guard Stand, Wave, Salute, Fishing) or enter any dict/anim pair with loop toggle.
Weapon
Give from common weapons dropdown or enter a weapon hash. Weapon is visible during playback.
Scenario
Phone, Smoking, Drinking, Coffee, Clipboard, Guard, Cop Idle, Hang Out, Lean Wall, Cheering, Janitor, Welding, Yoga.
Follow
Ped walks/runs/sprints toward a target entity. Distance clamp keeps them at a set range.
Combat AI
Ability (Poor/Average/Professional), Movement (Stationary/Defensive/Offensive/Suicidal), Range (Near/Medium/Far), Accuracy.
Health & State
Health / Armor sliders · Invincible / Ragdoll / Flee / On Fire toggles. Mix for battle scenes.

Relationship Groups ​

Click Relationship Matrix to set Neutral / Friendly / Hostile between every group you create. "Director" always exists (that's you). Assign peds to groups to drive combat behavior between them.

Vehicle Options ​

  • Engine on/off
  • Siren on/off
  • Lights — OFF / LOW / HIGH / INT (interior)
  • Doors — FL / FR / RL / RR / HOOD / TRUNK open-close
  • Windows per door
  • Indicators — LEFT / RIGHT / HAZARD
  • Primary / Secondary Color — hex picker
  • Dirt level 0-15
  • Plate — custom text
  • Neon — enable per-zone + color picker

Vehicle Follow ​

Make a spawned vehicle drive after a target. Controls:

  • Target — any spawned/recorded entity
  • Speed — Slow · Normal · Fast · Very Fast · Max
  • Drive — Normal · Rushed · Ignore Lights · Careful
  • Distance — how close to approach

Scene Controls ​

  • Start combat / Stop combat — fires all "hostile" relationships simultaneously
  • Reset scene — teleports every spawned entity back to its placement coords and restores idle state
  • Delete entity — remove individually

Keyframe Properties ​

Click a keyframe on the timeline to reveal its property panel.

Position
Exact X/Y/Z coords and pitch/roll/yaw. Click Position Camera to go into free-fly and re-frame, or edit numbers directly.
FOV
Per-keyframe FOV 5° to 120°. Interpolates between keyframes for zoom effects.
Easing
How motion enters/exits this keyframe. Ease In-Out is the safe cinematic default.
Camera Shake
12 GTA shake presets (Hand, Small/Medium/Large Explosion, Jolt, Vibrate, Drunk, Skydiving, Drug Trip, Death Fail, Road Vibration, Motorbike) + amplitude.
Depth of Field
Near Focus, Far Focus, F-Number, Strength. Proper cinematic DoF — blur everything that's not the subject.
Motion Blur
Per-keyframe motion blur strength. Heavier blur sells fast camera moves.
Time Scale
0.1 = extreme slow-mo · 1.0 = normal · 2.0 = fast-forward. Interpolate between keyframes for ramp effects.
Color Filter
23 timecycle presets — Cinematic, Sepia, Black & White, Warm, Cold, Night Vision, Security Cam, Drug Trip, Underwater, and more.
Fade
Black or white fade-in/out with configurable duration. Perfect for intro and outro.
Letterbox
2.39:1 Anamorphic · 2.76:1 Ultra Wide · 1.85:1 Theatrical · 4:3 Classic. Hard cinema bars for instant trailer feel.
Vignette & Grain
Subtle dark edges + film grain. Dial both up for that 35mm mood.
Time Override
Override the world clock at this exact keyframe — tween from day to night across a shot.

Timeline Controls ​

ControlAction
SpacePlay / Stop
Playhead dragScrub through the timeline
Add KeyframeInsert a keyframe at the current playhead time
In / Out pointsConstrain playback to a sub-range (great for A/B comparing edits)
Ctrl+C / Ctrl+VCopy / Paste keyframe (with all properties)
Ctrl+DDuplicate keyframe to current playhead
Ctrl+Z / Ctrl+YUndo / Redo
Go to Start / EndFirst frame / last frame
Step forward / backFrame-by-frame scrubbing
Share Camera PathBroadcast your camera keyframes to other players' screens for collaborative framing

Tracks ​

The timeline shows four tracks stacked:

  • Camera — keyframes
  • FX — screen effects (shake, DoF, filter, fade, letterbox, vignette, grain)
  • 3D Text — each text object's in/out range
  • Recording — recorded vehicles/peds, clip-trimmable