Skip to content

The Editor

A tour of every panel in the cinematics editor. Open the editor with /cinematics after you've been granted the ACE permission.

Projects

The left rail lists saved projects. Every project stores its own timeline, recordings, world settings, interpolation mode, and scene entities.

New Project
Creates a fresh timeline. Choose a name and whether to enable the interactive tutorial. Saved to projects/<slug>.json on disk.
Autosave
Autosaves every 30 seconds (configurable). The header shows 'saving…' → 'saved' so you always know where you stand.
Export JSON
Exports the current project as a portable JSON blob. Import the blob on another server to share templates.
Delete
Removes the project file and its recording data from disk. Confirmation required — no undo.

World & Scenery

Overrides the game world while your project is active. Every setting is session-scoped — stop the editor and the world returns to the server's default.

SettingWhat It Does
Time of DaySets the in-game clock. Freeze holds it constant mid-shot.
WeatherOverride with Extra Sunny, Clear, Clouds, Smog, Foggy, Overcast, Rain, Thunder, Clearing, Neutral, Snow, Blizzard, Snow Light.
Override server weatherForces your weather to stick even if a weather-sync resource is running.
Rain LevelManually dial rain intensity 0-1 independent of weather.
LightingToggle city lights and force artificial lights on (useful for night shoots).

WARNING

If a weather-sync resource is running, the panel shows a yellow "Weather/time sync resource detected" warning. Stop that resource before recording or your overrides will be fought every tick.

Interpolation

Controls how the camera moves between keyframes.

GTA Native
Engine-smooth blending. Per-keyframe easing still applies. Shadows may lag behind fast camera motion.
Eased
Linear path between keyframes with per-keyframe ease curves. Most predictable — no overshoot. Set keyframes to Ease In-Out for smooth transitions.
Cinematic (Spline)
Hermite spline through every keyframe. Organic, fluid arcs. Tension tunes snap vs. flow; Spring adds overshoot for bouncy energy.

Cinematic-only controls:

ControlRangeMeaning
Tension0 → 10 = natural Catmull-Rom speed · 1 = eases in and out of every keyframe
Spring0 → 10 = safe, no overshoot · 1 = full spring (may clip underground on steep paths)

Per-keyframe easing (set in the Keyframe Properties panel):

Linear · Ease In · Ease Out · Ease In-Out · Cut (Hard Jump)

Recording

The in-editor motion recorder. Captures vehicle and ped state to JSON, replays them as puppets on the timeline.

Recording Targets
Vehicles — captures model, plate, position, rotation, velocity, steering, RPM, horn, handbrake per frame. Peds — captures model, position, heading, velocity, weapon, aim/shoot/jump/climb/ragdoll state.
Radius-Based
Only entities within Config.RecordRadius of the player at the moment of scan are captured. Enter/exit radius during recording and they pop in/out.
Player Included
The recording player is captured too — drive a chase car through the shot, then step out and frame yourself as the subject.
Replay Options
Motion blur toggle on replay entities. Click a replay entity to swap its vehicle model — same motion, different car.

See the Recording page for the full workflow, including OBS capture settings.

3D Text

Place animated text into the world as a keyframeable billboard.

SettingDescription
Text ContentAny string. Edit inline; click to re-edit.
Font50+ fonts — system fonts and Google Fonts loaded automatically.
ColorHex picker.
SizeScale multiplier.
Shadow / GlowAdditive text effects.
Anim In / OutFade Slide, Scale Up, Scale Down, Rise, Letter Pop, Typewriter, Wave, Scatter.
TimingStart frame · End frame on the timeline.
PlacementClick Place in World → free-fly → Enter to drop it. Re-place to move.

TIP

Typewriter + Bebas Neue + glow is the go-to for title cards. Letter Pop + Impact works for intro bumpers. Add a Color Filter (Cinematic/Desaturated) on the same frame range for a polished look.

Scene Editor

Spawn custom actors and dress the set. Everything here is independent of recorded entities — spawn a ped to stand idle while your recorded chase zips past.

Spawn

TargetPicker
PedBrowse by category (Ambient Male/Female, Law Enforcement, Emergency, Service Workers, Gang Members, Story Characters) or type a model hash.
VehicleBrowse by class (Super, Sports, Sports Classics, Sedan, SUV, Pickup, Military, Motorcycle, Helicopter, Plane, Boat) or type a model.
PropType any prop model name.

Place in World drops you into free-fly placement mode — position and Enter to confirm. Re-place to move an existing entity.

Ped Options

Animation
Pick from 18 predefined animations (Lean Wall, Smoke, Phone Call, Push-ups, Guard Stand, Wave, Salute, Fishing) or enter any dict/anim pair with loop toggle.
Weapon
Give from common weapons dropdown or enter a weapon hash. Weapon is visible during playback.
Scenario
Phone, Smoking, Drinking, Coffee, Clipboard, Guard, Cop Idle, Hang Out, Lean Wall, Cheering, Janitor, Welding, Yoga.
Follow
Ped walks/runs/sprints toward a target entity. Distance clamp keeps them at a set range.
Combat AI
Ability (Poor/Average/Professional), Movement (Stationary/Defensive/Offensive/Suicidal), Range (Near/Medium/Far), Accuracy.
Health & State
Health / Armor sliders · Invincible / Ragdoll / Flee / On Fire toggles. Mix for battle scenes.

Relationship Groups

Click Relationship Matrix to set Neutral / Friendly / Hostile between every group you create. "Director" always exists (that's you). Assign peds to groups to drive combat behavior between them.

Vehicle Options

  • Engine on/off
  • Siren on/off
  • Lights — OFF / LOW / HIGH / INT (interior)
  • Doors — FL / FR / RL / RR / HOOD / TRUNK open-close
  • Windows per door
  • Indicators — LEFT / RIGHT / HAZARD
  • Primary / Secondary Color — hex picker
  • Dirt level 0-15
  • Plate — custom text
  • Neon — enable per-zone + color picker

Vehicle Follow

Make a spawned vehicle drive after a target. Controls:

  • Target — any spawned/recorded entity
  • Speed — Slow · Normal · Fast · Very Fast · Max
  • Drive — Normal · Rushed · Ignore Lights · Careful
  • Distance — how close to approach

Scene Controls

  • Start combat / Stop combat — fires all "hostile" relationships simultaneously
  • Reset scene — teleports every spawned entity back to its placement coords and restores idle state
  • Delete entity — remove individually

Keyframe Properties

Click a keyframe on the timeline to reveal its property panel.

Position
Exact X/Y/Z coords and pitch/roll/yaw. Click Position Camera to go into free-fly and re-frame, or edit numbers directly.
FOV
Per-keyframe FOV 5° to 120°. Interpolates between keyframes for zoom effects.
Easing
How motion enters/exits this keyframe. Ease In-Out is the safe cinematic default.
Camera Shake
12 GTA shake presets (Hand, Small/Medium/Large Explosion, Jolt, Vibrate, Drunk, Skydiving, Drug Trip, Death Fail, Road Vibration, Motorbike) + amplitude.
Depth of Field
Near Focus, Far Focus, F-Number, Strength. Proper cinematic DoF — blur everything that's not the subject.
Motion Blur
Per-keyframe motion blur strength. Heavier blur sells fast camera moves.
Time Scale
0.1 = extreme slow-mo · 1.0 = normal · 2.0 = fast-forward. Interpolate between keyframes for ramp effects.
Color Filter
23 timecycle presets — Cinematic, Sepia, Black & White, Warm, Cold, Night Vision, Security Cam, Drug Trip, Underwater, and more.
Fade
Black or white fade-in/out with configurable duration. Perfect for intro and outro.
Letterbox
2.39:1 Anamorphic · 2.76:1 Ultra Wide · 1.85:1 Theatrical · 4:3 Classic. Hard cinema bars for instant trailer feel.
Vignette & Grain
Subtle dark edges + film grain. Dial both up for that 35mm mood.
Time Override
Override the world clock at this exact keyframe — tween from day to night across a shot.

Timeline Controls

ControlAction
SpacePlay / Stop
Playhead dragScrub through the timeline
Add KeyframeInsert a keyframe at the current playhead time
In / Out pointsConstrain playback to a sub-range (great for A/B comparing edits)
Ctrl+C / Ctrl+VCopy / Paste keyframe (with all properties)
Ctrl+DDuplicate keyframe to current playhead
Ctrl+Z / Ctrl+YUndo / Redo
Go to Start / EndFirst frame / last frame
Step forward / backFrame-by-frame scrubbing
Share Camera PathBroadcast your camera keyframes to other players' screens for collaborative framing

Tracks

The timeline shows four tracks stacked:

  • Camera — keyframes
  • FX — screen effects (shake, DoF, filter, fade, letterbox, vignette, grain)
  • 3D Text — each text object's in/out range
  • Recording — recorded vehicles/peds, clip-trimmable