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Recording Your Cinematic

Core Cinematics plays your shot back live in the game. To save it as a video file you have two options:

Core Recorder
Our in-game recorder. Bundles FFmpeg, talks to the script over HTTP, supports long Rockstar Editor / EVE-style exports, motion blur, and real-time export. GPU window-capture by default (WGC) — same path OBS uses.
OBS Studio
The proven path. Free, GPU-accelerated, works on every machine. Use this if you want a stable, high-bitrate capture today.

Two different "recordings"

  • In-editor recording — captures vehicle/ped motion as data so you can replay them as puppets.
  • Screen export — captures the rendered image to a video file. That's what this page is about.

Want the best-looking export?

A strong PC plus a graphics overhaul like QuantV or NaturalVision Evolved will outclass any encoder setting. Lighting, depth of field, and texture quality come from the game — the recorder just preserves them.

Option 1 — Core Recorder

A standalone Windows tool that pairs with the cinematics script. Run the EXE, it installs FFmpeg the first time, and the script drives the encoder over HTTP — start, stop, frame pacing, motion blur, all controlled from the editor.

What it does differently

Prolonged Exports
Frames are streamed and encoded as they're rendered, so multi-minute timelines (Rockstar Editor / EVE-style) don't blow up memory or RAM-buffer the way OBS does.
Motion Blur
Per-shutter accumulation blur applied at export — a real cinematic shutter, not a post-FX overlay.
Real-Time Export
Capture frames at playback speed — no offline render queue, you watch the file finalise as the timeline plays.
Auto FFmpeg Setup
First launch downloads and pins a known-good FFmpeg build. No PATH editing or codec-pack hunting.

Download

coreRecorder — latest release
Windows · GPU window-capture (WGC) + NVENC/AMF/QSV encode · pairs with Core Cinematics over HTTP

Unsigned EXE — antivirus will flag it

The recorder is brand new and does not have a code-signing certificate yet. Windows SmartScreen and most antivirus tools will warn you the first time you run it. The binary is clean — but if you'd rather not approve an unsigned executable on your machine, stick with OBS (Option 2). We'll publish a signed build as soon as the cert is provisioned.

How it works (short version)

  1. Unzip and run coreRecorder.exe — it self-installs FFmpeg into its own folder.
  2. Leave it running in the background. It listens on a local HTTP port.
  3. Open the editor in-game. The export panel detects the recorder and unlocks the In-Game Export button.
  4. Choose resolution, FPS, and motion-blur shutter, then play your timeline. Frames flow straight from the game to the encoder.
  5. The finished MP4 lands in the recorder's output/ folder.

Option 2 — OBS Studio

OBS Studio is free, open-source, and uses your GPU encoder. Pick this if you'd rather not run an unsigned exe (Core Recorder isn't code-signed yet) or you already have an OBS workflow you like.

Three things that matter most

Run as Administrator
GTA V runs elevated for anti-cheat. If OBS isn't elevated to match, Game Capture goes black or stutters. This is the #1 cause of broken captures.
Record as MKV
MKV writes each frame to disk as it's captured — crash-safe. MP4 corrupts on crash. Remux MKV → MP4 from OBS' File menu when done (instant, lossless).
60 FPS Minimum
Cinematic camera moves look choppy at 30. Lock GTA and OBS to a stable 60 FPS — only push 120 if your GPU can hold it.

To make admin permanent: right-click the OBS shortcut → PropertiesCompatibility → check Run this program as an administrator.

Output → Recording (Advanced mode)

SettingValue
Recording Formatmkv (Matroska)
Video EncoderNVENC H.264 (Nvidia) · AMF H.264 (AMD) · QuickSync H.264 (Intel)
Rate ControlCQP
CQ Level16–20 (18 is visually lossless)
Keyframe Interval1
PresetP5 Slow / Quality (NVENC) · Quality (AMF)
Profilehigh
Look-ahead / Psycho Visual TuningOn (NVENC)

Video

SettingValue
Base & Output ResolutionYour native (e.g. 1920x1080), matched
Downscale FilterLanczos
Common FPS60

Sources — Add a Game Capture source (not Display/Window):

  • Mode: Capture specific window[GTA5.exe]: Grand Theft Auto V
  • Anti-cheat Compatibility Hook: On (required for FiveM)
  • Capture Cursor: Off

Audio: 48 kHz · Stereo · 320 kbps AAC.

CBR fallback bitrates

If CQP isn't available on your encoder, switch to CBR: 1080p60 → 50 Mbps · 1440p60 → 80 Mbps · 4K60 → 150 Mbps.

Color range

Set YUV Color Range to Full only if your editor supports it (Premiere, DaVinci, After Effects do). For CapCut and consumer tools, keep it on Partial to avoid crushed blacks.

In-Editor Recording Workflow

This is the data capture workflow — recording vehicle/ped motion so you can replay it later as puppets on your timeline. It's separate from the screen export above.

1
Start Your Export First

Hit record in OBS (or arm the Core Recorder) before anything else. A few seconds of pre-roll is free; missing the intro isn't.

2
Open the Editor

Type /cinematics in chat to open the editor.

3
Configure the Recording Panel

Click the Recording panel. Choose your targets:

  • Vehicles — every vehicle within RecordRadius (default 150m)
  • Peds — every human ped within radius, including the player

Adjust RecordRadius in config.lua.

4
Start the Recording

Click Start Recording. The editor closes so you can drive or act. Chat alternative: /cinematics record.

5
Drive / Act the Scene

Drive, walk, fire — every frame of position, rotation, velocity, steering, RPM, handbrake, horn, weapon and aim state is captured.

6
Stop the Recording

Press BACKSPACE (or Config.RecordingStopKey) to save. Chat alternative: /cinematics stop.

You'll see: Saved N vehicle(s), M ped(s) — Ts.

7
Build Your Shot

Re-open the editor. Recorded entities appear as replay puppets. Add keyframes, position the camera, pick an interpolation mode.

8
Play Back & Export

Press Space to play back. The puppets re-enact, the camera sweeps, and your export tool captures the result.

Tips for Better Shots

Lock the World
Use the World & Scenery panel to freeze time of day and weather. Stops the sun moving mid-shot and keeps lighting consistent across takes.
Ease Into Shots
Set first and last keyframes to 'Ease In-Out'. A camera that starts and stops at full speed feels robotic — ease curves give it weight.
Cinematic Mode
Interpolation → Cinematic with Tension ~0.5 is the trailer-shot look. Spring adds overshoot for bouncy energy.
Three-Angle Rule
Three well-framed keyframes around one subject beats ten random ones. Make every camera see the subject.
Scout in Preview
Use /cinematics preview to watch the camera prop glide the path without opening the editor — great for framing before the final take.
Use a Graphics Mod
QuantV or NaturalVision Evolved transform export quality more than any encoder setting. The recorder only preserves what the game renders.

Troubleshooting